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Showing posts from January, 2018
FSTS- Time & Place and Environment Research and Influence Maps
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Character Design- Animals and Monsters
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Adobe Audition- Computer Generated Sounds
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Maya- Bouncing Ball Part 2- Travel & Rotation
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@Phil FSTS- Updated Premise, Logline and Step Outline
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Animation 13: Straight ahead animation
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Character Design- Props and Anthropomorphism
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Maya- Camera Shots- Camera Shake & Contra Zoom
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Maya- Camera Shots- Distance + Coverage
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