Character Design- First workshop
In our first Character Design workshop with Justin we learnt about the basics of designing a character.
In order to imagine a character you have to be able to answer these questions:
After some further guidance I produced these images:
Squares:
In order to imagine a character you have to be able to answer these questions:
- Who are they?
- What are they? i.e. their function
- When? i.e. setting and time
- Where? i.e. location
- Why? i.e. motivation, emotions
- How? i.e. achieving goals, special ablities
Some key character archetypes:
- Hero
- Villian
- Mentor
- Ally
- Love interests
- Trickster
The shapes used to create a character tell you a lot about them:
- Circles- soft, rounded, friendly, child-like, cute, harmless
- Squares- Strength, solid, powerful
- Triangles- Sharp, dangerous
- Mixed shapes e.g. Batman- squares & triangles= strong but slightly dangerous
We took a well known character and had to change its shapes to alter your perception of the character:
My character: Obelix
After some further guidance I produced these images:
Squares:
Triangles:
Characters also have different styles:
- Iconic- simple shapes e.g. Mickey Mouse
- Simple- Stylised e.g. retro cartoons
- Broad- Anatomy, more sophisticated, more detail
- Comedy Relief- subtle, complex, exaggerated
- Lead Character- stylised, more human, very sophisticated, very complex
- Realistic- used in games, extremely human like
We then had to take another well known character a either make it more iconic or more realistic:
I chose Eeyore and started to make him more realistic by making him look like a real donkey (top drawing) but I was advised that because Eeyore is a toy you would have to make him more realistic by drawing a realistic looking toy (shown to me in the example drawing at the bottom of the page)
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