Character Design- First workshop

In our first Character Design workshop with Justin we learnt about the basics of designing a character.

In order to imagine a character you have to be able to answer these questions:

  • Who are they?
  • What are they? i.e. their function
  • When? i.e. setting and time
  • Where? i.e. location
  • Why? i.e. motivation, emotions
  • How? i.e. achieving goals, special ablities
Some key character archetypes:
  • Hero
  • Villian
  • Mentor
  • Ally
  • Love interests
  • Trickster
The shapes used to create a character tell you a lot about them:
  • Circles- soft, rounded, friendly, child-like, cute, harmless
  • Squares- Strength, solid, powerful
  • Triangles- Sharp, dangerous
  • Mixed shapes e.g. Batman- squares & triangles= strong but slightly dangerous
We took a well known character and had to change its shapes to alter your perception of the character:

My character: Obelix Image result for obelix



After some further guidance I produced these images:
Squares:

Triangles: 

Characters also have different styles:
  • Iconic- simple shapes e.g. Mickey Mouse
  • Simple- Stylised e.g. retro cartoons
  • Broad- Anatomy, more sophisticated, more detail
  • Comedy Relief- subtle, complex, exaggerated
  • Lead Character- stylised, more human, very sophisticated, very complex
  • Realistic- used in games, extremely human like
We then had to take another well known character a either make it more iconic or more realistic:

I chose Eeyore and started to make him more realistic by making him look like a real donkey (top drawing) but I was advised that because Eeyore is a toy you would have to make him more realistic by drawing a realistic looking toy (shown to me in the example drawing at the bottom of the page)


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