Toolkit 2 Submission

Animation

Term 1: Moom Poses

Term 1: Weight Lifting Exercise using Moom
Weight Lifting Exercise: Final Render

Term 1: Charlie Chaplin

Term 2: Infographic / Title Credits

Term 2: Facial Animation

Term 2: Acting Classes

Drawing (Analogue Work)

Term 1: Life Drawing

Term 1: Character Design
Weekly Tasks PDF
Character Design Project Production Bible
       - Improved Character Designs

Term 2: Life Drawing
Life Drawing Term 2 PDF

Term 2: Analogue Sculpting
Analogue Sculpting PDF


Maya & Associated Software

Term 1 & 2: Pipeline 1 Part 1- Head Modelling
Preparation & Rough Blocking
Rough Blocking Continued & The Mouth
The Eye
The Nose & The Brow
The Ear & Neck, Sculpting & Clean up & Creating Detailed Eyes
Adding a Throat and Eyebrows
Skull Cap & Snagging List
Head Modelling- Final Model and Mesh

Term 1 & 2: Pipeline 1 Part 2- Body Modelling
Torso Blocking, Torso & Arms
Legs & Pelvis
Legs & Boots
Gloved Hands
Hands & The Final Model
Body Modelling- Final Model and Mesh

Term 1 & 2: Pipeline 1 Part 3- UV Layout
Head & Head Details, Body & Exporting Maps // UV Layout- Final Model and UV Maps

Term 1 & 2: Pipeline 1 Part 4- Skinning
Building a Ribbon Spine & Building a Skeleton
Binding & Weight Grouping the Mesh
Blending the Upper Body & Blending the Lower Body
Adding Pose Space Deformers (Corrective Blend Shapes) Upper Body and Lower Body

Term 1 & 2: Pipeline 1 Part 5- Body Rigging
Feet & Legs
IK/FK Spine
Arms & Fingers
Colours & Restrictions

Term 1 & 2: Pipeline 1 Part 6- Facial Rigging Part 1
Creating a Head Skeleton & Binding
Creating Head Controls & An Eye Look Rig
Creating a Flexible Mouth Rig (Part 1, 2 & 3)

Term 1 & 2: Pipeline 1 Part 7- Facial Rigging Part 2
Adding Teeth & A Tongue
Lateral Mouth Movement Part 1
Lateral Mouth Movement Part 2
Adding Cheek Thinning

Term 1 & 2: Pipeline 1 Part 8- Facial Rigging Part 3
Adding Extra Face Movement
Adding a Blink
Brow Movement & Cleaning up the scene

Term 1 & 2: Pipeline 1 Part 9- Texturing
High & Los Res Modelling for Normal Maps
Baking Normal Maps
Rivets
Body Base Colours
Head Base Colours / Sub Surface Scattering
Head Texturing
Body Texturing
Finishing up the Scene

Term 1 & 2: Pipeline Part 10- Turnarounds
Creating a Turnaround (Demo Reel Shot)

Term 1 & 2: Lighting & Rendering 2- Arnold Part 2
Physical Sky Light
Mesh Lights
Ambient Occlusion
Photometric Lights
Depth of Field
Fog and Atmosphere
Displacement
Sub Surface Scattering
AOV's
Stand In's (Proxies)
Motion Blur
(Faking Caustics)

Term 2: Intro to Mudbox
Lesson 1
Lesson 2
Lesson 3
Lesson 4
Lesson 5

Comments