Firstly I fixed the problem of the hair texturing not working in the render by creating a different file for the colour and the transparency. I also had to invert the black and white in the transparency image for it to work. This caused the hair texture to look weird in the viewport but it renders correctly. I also altered the rig for Emily's hair. The pivots for the controls were in the wrong place causing the hair to 'grow' when it was moved so I corrected that and I also improved the painted weights for the hair so that it bends more smoothly.
Renders:
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Colour map |
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Alpha channel map (inverted colours) |
Hair texture in the viewport:
Corrected control pivot points and improved painted weights:
I also improved the brow movement for Adam as previously the hair was moving with the brows which looked wrong, so the hair doesn't move anymore with the brows, but this did mean I had to limit some of the brow controls further as at maximum the eyebrows disappeared into the hair.
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Surprised |
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Angry |
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