Major: Texturing the Pen and Paper Metaphor (& rigging the paper)
Firstly I rigged the paper that falls from the easel so that it can bend as it falls. I placed a joint on each edge and then bound them to the paper model and weighted the edges to each joint. I was then able to lay out the UVs for the paper to put the drawing onto it and also texture all of the other objects using surface shaders.
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Control which controls the papers translate, rotate, scale and visibility as well as the rotate of the joints to make the paper bend |
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Paper bent forwards |
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Paper bent backwards |
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Rigged paper with texture |
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The sharpener has specularity on it which will show up in the render to look like its made from plastic and metal |
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Render Test |
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