Major: Texturing the Pen and Paper Metaphor (& rigging the paper)

Firstly I rigged the paper that falls from the easel so that it can bend as it falls. I placed a joint on each edge and then bound them to the paper model and weighted the edges to each joint. I was then able to lay out the UVs for the paper to put the drawing onto it and also texture all of the other objects using surface shaders.


Control which controls the papers translate, rotate, scale and visibility as well as the rotate of the joints to make the paper bend

Paper bent forwards

Paper bent backwards

Rigged paper with texture

The sharpener has specularity on it which will show up in the render to look like its made from plastic and metal



Render Test

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