Major: Rigging and texturing the peacock
I rigged the peacock by first creating a skeleton which includes joints for the neck, wings, legs and tail feathers. I bound the joints to the mesh and painted the weights so everything moves smoothly. I then created a main control which controls the peacocks translate, rotate, scale and visibility as well as all of the added attributes which control the wings and feathers etc. I then used IK handles to rig the legs so that the peacock can bend and move its legs. I also created separate controls for each leg.
I then moved onto texturing the peacock. I had already laid out the UVs before rigging so I brought the map into photoshop to paint the texture.
IKs |
Peacock Main Control |
Feather up and out |
Feathers down and in |
With wings out, leg out, feathers down and head and neck down |
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