I rigged the fish by first creating a skeleton which includes joints for the tail and fins. I bound the mesh to the joints and painted the weights so that the tail and fins move smoothly. I then created a control for the fish which controls its translate, rotate, scale and visibility, as well as the added attributes of controlling the two tail joints and both fins. I also limited the controls for the fins so that the fin geometry can't move inside the fish's body.
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Tail to the right |
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Tail to the left |
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Fins outwards |
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Fins inwards |
I then moved onto texturing the fish. I had already laid out the UV's for the fish before rigging it, so I took the UV map into photoshop and created a map for each different colour of fish.
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Fish UV Map |
Blue Fish:
Green Fish:
Orange Fish:
Pink Fish:
Yellow Fish:
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Animation test of fish swimming |
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All Fish |
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Fish in the scene |
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