@Phil @Alan | Premise: Rough animatic
After the interim crit yesterday I know that the look of animation is going to change quite a bit from my current storyboards as I need to work on the 'isometric-ness' of my animation and also the voiceover will be edited and changed as well. Also I know I need to move into 3D in order to properly work out how my animation is going to look and create a pre-viz/ animatic hybrid.
However before I move onto that, I wanted to put my storyboards into a rough animatic with the voiceover just to make sure that all of the metaphors make sense with what I'm saying.
So any feedback on whether what is being shown on screen makes sense with what is being said would be very helpful, as I'd rather know now if any of the metaphors don't make sense so I can change them before I move on.
However before I move onto that, I wanted to put my storyboards into a rough animatic with the voiceover just to make sure that all of the metaphors make sense with what I'm saying.
So any feedback on whether what is being shown on screen makes sense with what is being said would be very helpful, as I'd rather know now if any of the metaphors don't make sense so I can change them before I move on.
I was watching the animatic, is it metaphorical to what you're talking about? maybe its because i dont know too much about the project, are all the shots supposed to be isometric?
ReplyDeleteyes they are all metaphors relating to the statements that I am making. And yes it is in isometric, although I know I haven't done that very well at the moment but I'm working on it! :)
DeleteHey Em - so I'm going to be quite radical here: I think the isometric idea is stopping this project from becoming more interesting. That idea was a good fit because it was a means of you 'not' getting into character animation, but instead focusing on environment, but you're designing characters now anyway and I have a feeling that this 'one-after-the-other' structure is going to encourage you to make something that is... well, a bit boring: more of a Power point than an animation. I'm not suggesting that the little worlds and toy-like places and simple style is suddenly not relevant, but I really think you need to think about the 'gaps' between your various moments and how we enter/exit your various metaphors. I left the following feedback on Georgia's blog, but I think it will be useful to you as well in terms of thinking more imaginatively about the space in which you're presenting your memories:
ReplyDelete1) First watch Ruth Cann's first animatic all the way through - and then watch the second version, which she produced after Ruth was encouraged to stop representing everything so literally....
a)http://ruthcann.blogspot.com/2018/10/minor-project-animatic-1.html
b)http://ruthcann.blogspot.com/2018/10/minor-project-animatic-2.html
Now take a look at Graeme's pre-vis:
https://graemedaly.blogspot.com/2019/03/major-lost-boy-shotlist-and-previz-edit.html
You'll notice how both students are enjoying the 'dreamspaces' of their memories and really playing with space and scale etc - and this is where you need to loosen up and do some additional work. Another animation I show students which helps them loosen up about transitions etc is this one:
https://vimeo.com/channels/44245/20793651
The other really important thing about anything where you or others contribute the voice is that the vocal performance is engaging. It takes courage to put yourself out there - so well done, but I wasn't getting a huge amount of character from you, so I think you're going to need to loosen up and record this multiple times until we get the sense that you're talking to us as opposed to reading to us. I think you've got to be braver still.
So what your animatic tells me is that this current approach isn't going to deliver a dynamic animation (and I also think that your brother's additions aren't helping you very much either - though again, it's great you were able to get him to have a bash).
What I'd like you to do is look at just three of your metaphors in the first instance and think about how you might 'enter' and 'exit' them - and how you might use elements in your various sets to transition into the next set; I guess my feeling is your film should feel very interconnected - and perhaps the very first thing you need to decide is that your world is actually governed by one particular approach - so everything is made in the same way and out of the same 'stuff' and there is a logic thoughout... for example:
https://youtu.be/PusEb4fwqfw
https://vimeo.com/29410359
https://www.youtube.com/watch?v=nlWLc8V_-SE
Hi Phil, thanks for the feedback, I have a few ideas from watching these things here, I will explore them a bit and then will definitely upload my ideas!
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