FSTS- character changes

Following feedback from my second OGR here are the revised character designs for my animation



Comments

  1. Hi Em - you need to commit to hands and to feet! I also think you need to look at some basic anatomy - so look at the slope of those shoulders on the girl character... where is her neck? If you tried to create an orthograph from her you'd soon realise that you couldn't. I think you need to create a number of these studies because there's more improvement possible - do some head drawings for example - I can't see the actual structure of these characters faces - they're flat here - take a look:

    https://sammihuj.files.wordpress.com/2012/07/016-mm-fi-tock-op-paranormanmodelsheet1.jpg

    https://cdna.artstation.com/p/assets/images/images/001/798/196/large/madeline-rabbitt-f14-prj201d-ddaly-mrabbitt-i34-roughexpressions-jpg.jpg?1452885207

    https://i.pinimg.com/originals/93/b5/27/93b5274866453f3bcf0ca153dbba315d.jpg

    You're flattening these characters - when you need to approach them as 3D objects that you're trying to draw...

    and hands and feet - you've got to commit to understanding them, or you'll forever be creating characters with stumps!

    https://pre00.deviantart.net/a086/th/pre/i/2012/087/5/d/3_of_3_hand_reference_sheet_for_modelers_by_dagracey-d4u8jwa.jpg

    https://i.pinimg.com/originals/32/cb/10/32cb100a63f29ee93bbd60350b57a4e5.jpg

    It took me about 5 seconds to find these references online, Em - this is something you must do for yourself when you 'don't know how to something' - trust me, the missing information is out there - not to mention please look at all the character design resources on myUCA/Story/Character Design resources... Roll up your sleeves and do the difficult stuff - it will be worth it when things start to look much, much better...

    also - you need to think of a character's hair as as 3D shape too...

    https://hfilm.files.wordpress.com/2010/10/kaylee.jpg
    http://3.bp.blogspot.com/-mE9ZfqFJhDI/TqeO9HopzMI/AAAAAAAADEM/Qk67byWHobA/s1600/LLaneMS.jpg

    (When you understand every bit of your character is a shape - you'll find it much easier to see that same shape from another angle when you come to turn your character around and draw it from another point-of-view.)

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