Character Design: Orthographic Views

In today's class we took the character that we have drawn and coloured over the previous weeks and created a turnaround in an orthographic view.
We did this so that when we come to model our character in Maya we can have a reference drawing for each view of the character to help us model it accurately!

I started off by putting my drawing into Photoshop and then using guide lines to draw a side view of my character. I then traced over my original drawing for the front view, and then duplicated it for the back view, but I made changes to it such as flipping the arm and hand and deleting the face etc. so that it worked as a back view.


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