Baucis Final Thumbnails & Colour Compositions
This is my final digital thumbnail for the Exterior Establishing Shot of Baucis
I used gradient maps to create these different colour compositions and then I also added extra colour in afterwards. On the top right thumbnail I added in white/purple light hitting the city from the left, and in the bottom right thumbnail, which I made totally black and white, I added in white light hitting the city from the right. I also added texture to the clouds and the stilts in the top left thumbnail.
I then did the same for the exterior low angle shot and the interior shot...
Exterior Low Angle Shot:
I created these colour compositions by using gradient maps also, and then I also added some texture onto the buildings in the top right and bottom left thumbnails. I also re-coloured the clouds in the top left thumbnail and added in white light hitting the left of the buildings in the bottom right thumbnail.
Interior Shot:
I think that this is my weakest thumbnail out of the three so I will need to improve it before I create my final digital painting
To create these colour compositions I also used gradient maps, and then I added colour to the sky in all of the thumbnails. I also added texture to the floor in the top right thumbnail.
Hi Emily - good to see these: I want you to explore ideas of variation and scale with Jordan tomorrow. Here, Baucis is looking more like a settlement or small village, as opposed to something 'city-sized'. You should also think about different sorts of buildings that comprise a city - here, you've got the same sized buildings only, but cityscapes are much more varied, aren't they? Likewise you low angle shot - it's like we're looking a house - but remember Skull Island and King King - how using layers of foreground, midground and background can help us feel as if we're 'in' a space not just looking at a drawing.
ReplyDeleteHi, ok thank you I get what you mean by this, I'll for sure try some things about with variation and scale!
Deletesorry I meant *out !
DeleteHi Emily :)
ReplyDeleteJust adding a bit to what Phil said, the use of atmospheric perspective will really add depth to your designs and make them feel much mightier in terms of scale, atmospheric perspective is when objects in the background begin to blend into the sky and lose their detail.
To achieve this using your exterior low angle shot for example you could make many copies of the house and put them into layers together - showing houses in the foreground - midground and background , you can merge layers in photoshop by shift clicking multiple layers - right click - merge layers,
Then for the houses in the farthest distance use a big soft brush with a low opacity and flow and paint over the houses with a colour that matches the sky.
Do the same for the next layer of houses but show a tad more detail this time by turning the opacity and flow down each time until you get to the foreground which will show the most detail, darker colours are really vivid towards the foreground. Don't be afraid to play around with the different brushes in photoshop to get some nice texture in there for the foreground.
Have a gawk at this picture of atmospheric perspective in motion -
http://s.zefirka.net/images/2015-06-03/mir-fentezi-ot-whelan-michael/mir-fentezi-ot-whelan-michael-1.jpg
Hi :) thats really helpful, thanks!
Delete